WHAT WE’RE NOT — AND WHY IT MATTERS
There are many ways to show a 3D environment to clients — pixel streaming, 360° photography, AR/VR, XR, AI render apps, video flythroughs, and native EXE files.
Klick3D PRO is none of these.
And that is exactly why it works better for client sales, presentations, and approvals.
This page explains what we’re not, why those methods are often slow, expensive, or restrictive — and how Klick3D PRO solves each limitation with a single, browser-ready Unreal Engine workflow.
1. NOT Pixel Streaming
Pixel Streaming streams a video of your Unreal Engine scene from a GPU server. Klick3D does not.
Pixel Streaming Requires:
- Dedicated GPU servers (AWS, Azure, GCP, Arcware, etc.)
- TURN/STUN servers
- NAT traversal setup
- Load balancers
- Custom WebRTC signalling servers
- Ongoing DevOps maintenance
- Monthly hosting fees
- High bandwidth + egress costs
- Technical setup before every project
Pixel Streaming Limitations:
- Latency (even small delays break immersion)
- Quality variations depending on bandwidth
- Heavy monthly costs
- Clients must have strong internet
- Firewalls can block access
- Requires constant updates
- Not suitable for high-distribution marketing
What Klick3D PRO Does Instead:
✔ Browser-native execution — not streamed video
✔ No GPU server required
✔ No monthly infrastructure cost
✔ No firewall issues
✔ Loads instantly from standard website hosting
✔ Zero latency
✔ Perfect for high-volume, global sharing
If you want mobile access, we do offer affordable streaming servers — but they’re optional, not required.
2. NOT 360° Photography
360° tours are just panoramic images stitched together. Not real 3D.
360° Tours Limitations:
- No real movement (only view rotation)
- No real-time lighting
- No interaction
- No WASD navigation
- No ability to change design or materials dynamically
- Requires photography, staging, and physical access
What Klick3D PRO Does Instead:
✔ Real 3D — you can walk, explore, and interact
✔ Suitable for unbuilt spaces
✔ Change layout, lighting, materials
✔ Perfect for pre-construction sales
✔ Runs in a browser without photography
3. NOT AR (Augmented Reality)
AR requires client-side hardware and calibration.
AR Requires:
- High-end smartphone or tablet
- ARKit/ARCore support
- Camera permission
- Calibration
- Good lighting conditions
- Typically a dedicated app
AR Limitations:
- Not reliable for all clients
- Not ideal for full-scale walkthroughs
- Requires the client to perform a setup
- Difficult to present large environments
What Klick3D PRO Does Instead:
✔ Works on any laptop or desktop
✔ Zero setup, zero calibration
✔ Loads instantly
✔ Excellent for large spaces and full environments
✔ No app required
4. NOT VR (Virtual Reality)
VR is powerful but requires headsets, hardware, setup, and client training.
VR Requires:
- VR headset (Meta, Vive, Index, etc.)
- Strong PC with GPU
- VR controllers
- Room space
- Technical onboarding
- Client familiarity with VR controls
VR Limitations:
- Not suitable for every client
- Motion sensitivity issues
- Difficult for large-scale remote presentations
- Setup time kills spontaneity
What Klick3D PRO Does Instead:
✔ Works in the browser the client already uses
✔ No headsets, no training
✔ Great for meetings, pitches, and remote clients
✔ Accessible to every decision-maker
5. NOT XR (Extended Reality Platforms)
XR systems require complex pipelines, multi-device support, and high-end hardware.
XR Requires:
- Multi-format asset builds
- Multi-device rendering support
- Specialist developers
- Continuous platform maintenance
- High time investment per project
XR Limitations:
- Overkill for simple approvals
- Too complex for client presentations
- Expensive versions of simpler problems
What Klick3D PRO Does Instead:
✔ Purpose-built for presentations, sales, and fast approvals
✔ Single pipeline (browser-native)
✔ Zero complexity for clients
✔ No special hardware
6. NOT AI Render SaaS
AI render platforms create static images or limited animations — not real-time navigation.
AI Render SaaS Limitations:
- No true 3D movement
- No custom interaction
- Lighting often incorrect or inconsistent
- No real-time simulation
- Not suited for a live project walkthrough
What Klick3D PRO Does Instead:
✔ Real 3D environments built by hand
✔ Accurate UE lighting, scale, materials
✔ Real-time client movement
✔ Fully controllable and customisable
✔ Ideal for design decisions & approvals
Your note is included here:
Klick3D scenes are hand-built — not AI generated.
7. NOT Native EXE Builds
Standalone EXE builds are powerful but unusable for remote clients.
EXE Build Limitations:
- Firewalls block EXEs
- Requires download and install
- Can trigger antivirus alerts
- Heavy file size (GBs)
- Clients need powerful hardware
- Zero chance of use on corporate machines
What Klick3D PRO Does Instead:
✔ No install
✔ No firewall issues
✔ No heavy hardware
✔ Works instantly on first click
✔ Perfect for corporate environments
8. NOT Video Flythroughs
Videos are passive — not interactive.
Video Limitations:
- Clients cannot explore
- Cannot choose their path
- Decisions rely on your chosen camera angles
- No agency = slower approvals
What Klick3D PRO Does Instead:
✔ Real interaction
✔ True exploration
✔ WASD + mouse freedom
✔ Clients give better feedback faster
✔ More persuasive than any video
SO WHAT IS KLICK3D? (THE CLEAR TRUTH)
Klick3D is:
✔ A browser-native Unreal Engine delivery pipeline
Runs on standard website hosting, not GPU servers.
✔ A real-time 3D experience
Not a stream, not a video, not a static panorama.
✔ A solution for sales & approvals
Perfect for studios, developers, real estate teams, investors, clients.
✔ A frictionless format your clients actually open
No downloads, no logins, no special equipment.
✔ A scalable client-onboarding method
One link. One Klick. Unlimited clients.
If you do need mobile support:
✔ We offer affordable streaming servers
✔ Fully optional
✔ No long-term commitments
**Klick3D solves every limitation of the technologies above.
That’s why it works.**


